Controls

  • [ARROW KEYS] - Movement
  • [SPACE] - Action

Introduction

You have 5 minutes to steal the most valuable items you can and escape from where you started.

Choose them wisely because you can only carry 5 of them.

Beware, with each stolen item, the more noise you will make.

One too much(many) noise will get you in jail.

There is one unique item that will sound an alarm if stolen.

It will become louder and louder every 10 seconds.

Good luck!

Misc

Made for Made With Defold Jam 2024

Art and Programming are made by us.

Music and SFX are downloaded from royalty-free databases.

Send me a message if I'm missing any credits.


StatusReleased
PlatformsHTML5
AuthorACoupleSoft
GenreAction
Made withBlender, Paint.net, Defold
Tagsdefold, lupin, Stealth
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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(+1)

Did you ever manage to escape with the black pearl and additional loot? :D
It seems impossible to me and I get better scores if I just ignore it and grab the stuff from the blue pedestals

It's really, really hard. 😂

I was doing some math, and it seems that the maximum possible score in perfect conditions would be 3500 points.

Maybe I should give the pearl a higher value to compensate. 🤔

(+1)

Not sure if this is a decent score, had a lot of fun playing!

(+1)

I really like the idea of your game, with nice proper music. But I think you should make player to move smoother when holding the arrow key. I have to press arrow key multiple times to move instead of holdind. Check my game if you want, and I would appreciate feedback!

https://avitar.itch.io/treedefensesurvival

Thanks for the feedback!

Yeah, I still need to experiment with the movement.

I'll definitely try your game!

(+1)

Tbh that is part of the design of the game as it is RN, it's like old school grid movement. If you just held down the button your noise level would become too much and you would lose in less than a second. I think a good idea would be making if you hold a key for a certain amount of time (say 0.5 to 1 second) would retrigger said movement on that interval tho. I don't think smooth movement fits this idea of a game, it's very obviously designed around a grid system, and would make things like collecting the precious items need to be redesigned entirely as well as the noise system.

(+1)

Hey, thanks! That's a good idea! I was pondering about the movement and didn't think of that alternative. I'll think about how to implement that because I like it